Half-Life 2 Deathmatch
21
- Visites sur le profil: 2 110
- Groupe créé: November 2007
- www.bebo.com/hl2dm
- Site officiel:
- http://steamcommunity.com/groups/bebo
fermer À propos de moi
- Slogan
- Contact lost in block B2. Deploy. Reinforce, Intercept in central block B4.
- Tout sur moi
- If you play Half-Life² Deathmatch then you'll probably like this place, here you can socialise with other players, share tips, tricks and promote your clan/server... or even just ask for some help!
HL2DM is FREE for Nvidia and ATI card owners!
Tell your friends if they don't own a copy of HL2DM.
Get it while it is still available:
Nvidia offer:
http://www.steampowered.com/nvidia/
ATI offer:
http://www.steampowered.com/ati_offer1a/
Help us promote the game by spreading the word!
Enjoy
fermer Sondages
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How many hours per week do you play?
- 0 - 5 hours
- 5 - 10 hours
- 10 - 20 hours
- 20 - 30 hours
- 30 - 40+ hours
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Combine Vs Rebel (player model)
- Rebel
- Combine
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- Lockdown
- Overwatch
- Biohazard
- Lostvillage
- pffft...none...I like Killboxes
fermer Forum
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ELEA
par
Brad S
Hi im from team [ELEA] we are chatty group and are ready to do fights when ever.Here is our home page and forum0 réponses 102 semaines
1)page) http://www.teamelea.com
ok we have 4 hl2 servers (about to be 5)
[ELEA] 1UK: Competition server:Game type: DM
Friendly fire: NA
Gravity: 100 - 600
Spawn & Chat protect: OFF
RPG and SLAM: OFF
IP:217.163.27.54:27015
[ELEA] II DE: Blasting server:Game type: TDM
Friendly fire: ON
Gravity: 100
Spawn & Chat protect: ON
RPG and SLAM: ON
IP:195.122.134.107:27015
[ELEA] III NL: Puzzle server:Game type: NA
Friendly fire: OFF
Gravity: 100
Spawn & Chat protect: OFF
RPG and SLAM: ON
IP:213.244.180.35:27015
[ELEA] IV US: Professional server
Game type: DM
Friendly fire: NA
Gravity: 150 - 600
Spawn & Chat protect: OFF
RPG and SLAM: ON
IP:66.55.149.109:27015
THX
[ELEA] WillyFXP -
Post your Clan and Servers here...
par
Hooper
If you're in a Clan, post it's details in here and promote your servers3 réponses 102 semaines
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Hi, I'm Jelly Fox from S-UK
The Sanctuary UK is a fun clan for anyone and everyone, we focus on the fun element of the game instead of getting stressed out about our kpd ratios, for more info check out our site:
http://www.thesanctuaryuk.co.uk/
Our servers are:
Server Name: The Sanctuary UK (Map Cycle)
Server IP: 193.47.83.200:27015 (12 Slots)
Server Name: The Sanctuary UK (HL2DM Pro 1.
Server IP: 193.47.83.200:27016 (12 Slots)
Server Name: The Sanctuary UK (Castle & Roman Sanctuary)
Server IP: 193.47.83.200:27018 (12 Slots)
Server Name: The Sanctuary UK Clan Trg Server (Vanilla TDM Only) 1.8 (Late night Fridays- Arena Mode)
Server IP: 193.47.83.200:27017 (16 Slots) (Needs HL2DM Pro Mod available here: HL2DM Pro)
To Bookmark the Map Cycle server, just type the following into your add server list in STEAM: sanctuaryuk.sytes.net
The servers will be re-booted twice in every 24 Hours at 0600 and 1800Hrs British Time approximately.
fermer Blog
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HL2DM: useful binds
Thanks to keefy for these binds.
visit his site @ keefy.net
HL2DM: useful binds
Copy and paste the desired codes into your config (cfg) file
Check bound keys whilst ingame
key_lisboundkeys
Increase/decrease volume
bind “PGUP” “incrementvar volume 0 1 0.1″
bind “PGDN” “incrementvar volume 0 1 -0.1″
Increases/decreases mouse sensitivity
bind “ins” “incrementvar sensitivity 1 10 0.5″
bind “del” “incrementvar sensitivity 1 10 -0.5″
Adjust zoomed sensitivity only
zoom_sensitivity_ratio 1.0
Above 1.0 increases below 1.0 decreases. Default is 1.0
Turn net_graph 3 on and off
bind “F9″ “incrementvar net_graph 0 3 3″
Change postion of net_graph
bind “F8″ “incrementvar net_graphpos 1 3 1″
Spectate
Remove the black letter box
hidepanel specgui
Enter and exit spectate mode
bind “F1″ “jointeam 3″ //rebels
bind “F2″ “jointeam 2″ //combine or if in free for all
bind “F3″ “spectate” //spectate mode
Demo
Record demos
record demoname
Playback demos
shift+f2 Click load and select demo.
If the above doesnt work try Demoui
Stop sound files being downloaded.
cl_downloadfilter “nosounds”
Sound files are not downloaded.
cl_downloadfiler “all”
All files are downloaded.
cl_downloadfilter “none”
Stops all files including maps from being downloaded.
Show position in current map and your speed.
cl_showpos 1
setpos will take you to the exact co-ordnates you specify e.g
setpos -592 849 -468
0 commentaires 586 jours
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HL2DM is FREE for Nvidia and ATI card owners!
Tell your friends if they don't own a copy of HL2DM.
Get it while it is still available, [b]free HL2DM if you have an Nvidia or ATI graphics card![/b]
Nvidia offer:
http://www.steampowered.com/nvidia/
ATI offer:
http://www.steampowered.com/ati_offer1a/
Help us promote the game by spreading the word!0 commentaires 594 jours
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Weapons damage card by WT
Weapons damage card:
HEALTH AND ARMOR
Armor absorbs 80% of any damage taken. You always take a 20% hit to your health regardless of how much armor you have. This means for example that if you have 20 hp and 100 armor, 100 points of damage will still kill you.
MELEE WEAPONS
Crowbar
Body Damage: 25
Head Damage: 25
Self Harming: N/A
Stunstick
Body Damage: 40
Head Damage: 40
Self Harming: N/A
HITSCAN WEAPONS
Hitscan weapons are ones where there is no delay between when you pull the trigger and the round hitting the target. This means you should always try to line up your target perfectly each time you fire. All hitscan weapons do 3 times the damage when shot to the head.
Pistol
Body Damage: 8
Head Damage: 24
Self Harming: N/A
SMG
Body Damage: 5
Head Damage: 15
Self Harming: N/A
AR2 (AKA Combine Rifle or Overwatch Standard Issue)
Body Damage: 11
Head Damage: 33
Self Harming: N/A
Mag/357
Body Damage: 75
Head Damage: 225
Self Harming: N/A
Shotgun
Single Barrel
Body Damage: 9 - 63 (7 shots x 9 damage)
Head Damage: 27 - 189 (7 shots x 27 damage)
Self Harming: N/A
Primary fire uses one shell to release 7 shots in close formation, each worth 9 points damage. This may therefore cause 9 to 63 points of damage depending on the number of shots from the shell that actually hit. A headshot can in theory do from 27 to 189 points of damage.
Double Barrel
Body Damage: 9 - 108 (12 shots x 9 damage)
Head Damage: 27 - 324 (12 shots x 27 damage)
Self Harming: N/A
Secondary fire uses two shells to release 12 shots in a wider formation than single barrel, each worth 9 points damage. This may therefore cause 9 to 108 points of damage depending on the number of shots from the shells that actually hit. A headshot can in theory do from 27 to 324 points of damage.
PREDICTION WEAPONS
Prediction weapons have a delay from the time fired to hitting the target, therefore requiring you to predict the location of your opponent when making the shot.
Prop Physics/Gravity Gun
Body Damage: Varies *
Head Damage: Same as body *
Self Harming: Generally no, but objects may be caught and flung back at you. It is possible to suicide on a prop you have flung if you somehow end up back in it's path, such as throwing it up in the air and having it land on you.
* Damage done by the gravity gun varies depending on the following attributes of the object being flung:
Mass
This is not always related to size, some objects are small and heavy, such as a radiator.
Velocity
Heavier objects will lose velocity faster, making longer distance kills harder.
Z-Axis Spin
For example, saw blades spin vertically as they fly.
Angle of Hit on Body
A direct blow hurts more than a glancing one.
Explosive Properties of the Object
Explosive objects yield extra damage, such as explosive barrels, melons etc.
Energy Lost when Hitting a Player
Most props slow down and change angle when they hit a player. If you are the second person hit you will take less. Exceptions include the zombie gibbler (big propellor thing), among other things, that will pass through multiple players without losing energy.
Crossbow
Body Damage: 100
Head Damage: 100
Self Harming: N/A
Orb
Body Damage: 1000
Head Damage: 1000
Self Harming: No, but your orb can be caught in the gravity gun and fired back at you.
Additional feature: Orb tracks opponent upon bounce.
EXPLOSIVES
Explosives yield splash damage that gets gradually less depending on splash radius and the number of units distance away you are upon detonation. Explosives will yeild 5 to 10 points damage at the edge of their splash radius. To see your position and how far the splash radius is, enter the following in your console: cl_showpos 1
Hand Grenade
Maximum Damage: 250
Damage held in Gravity Gun: 225
Splash Radius: 256 units
Self Harming: Yes, if you are within the splash radius you also take damage. N0 commentaires 749 jours


























Join the Steam Bebo group: http://steamcommunity.com/groups/bebo
css is the way foward add me chris mclauchlan
LOL, CSS is for people that can't handle fast paced games!
Hey can someone please buy me CSS
i love half life 2 deathmatch
here some lov
chaned it its man beast
add me on half life 2 dm names sup dane
wut a dik u spelt my name wrong lol
Layout looks more professional
rad skin
Come Join People
Thanks, Jelly Fox
I'll add some news to the announcements, as soon as I see it.
Awesome!
But were a little late on getting news from our favourite Valve games!
If you need anything, my steam name is « RΛLPH »
-Pete
love this group and the game, check out the source sunday steam group, hoasting events soon on hl2dm css and many other source wonders
Good work on group it looks awesome!!!!!!!!!!!!!
Thanks
Your skins fucken rock!