Retro Gamers <RetroGamers>



New Pic...!

Modded Consoles (12 Fotos)
Not too keen on the colour of your snes? Dreamcast looking a bit tatty? Then get some spraypaint and Neons and lets see what can be done!
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Nintendo Gameboy/Gameboy Colour (43 Fotos)
Who here hasn't had a Game Boy? This was not the first portable game system to have interchangeable carts (that distinction goes to the Epoch Game Pocket Computer) but it was by far the most successful. In fact, it is arguably the most successful game system of all time. The concept was simple, take the popular handheld LCD game format, slap a cheap dot matrix screen on it and you've got a game system you can play in the car. No one knew how incredibly popular and successful the machine would be. The follow up to Nintendo's super sucessful but pathetically weak (in the hardware department) handheld was the Gameboy Colour . Whilst the Original Game boy sold millions of units around the world, around 1998 or so it started to get a little old. And so Nintendo released a new edition with a color screen and extra ram. This along with Nintendo's exploitative Pokemon franchise, pretty much kept the company on the map while the N64 took a beating from Sony's Playstation.
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Coin-Ops (14 Fotos)
Classic arcade machines
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Streets of Rage (31 Fotos)
Streets of Rage (known in Japan as Bare Knuckle) is a side-scrolling beat 'em up released by Sega in 1991 for the Sega Mega Drive/Genesis, followed by Streets of Rage 2 and Streets of Rage 3. The games were also converted over to Sega's Game Gear and Master System with the exeption of the third which was a Mega drive exclusive.
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Unforgotten Legends...! (15 Fotos)
<b> This Album Is For Some Of The Hero's & Heroine's Of The Sony Playstation...! Enjoy...! :D
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The Legend Of Zelda (28 Fotos)
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Shining Force series (38 Fotos)
Shining is a series of fantasy console games developed by Sega. The series can be thought of as Sega's main venture into the fantasy genre. The first game, Shining in the Darkness can be compared to the early Might and Magic games or the Wizardry series, in that the game is a 3D dungeon crawler with randomly encountered, turn-based battles. The next game released in the series was Shining Force, which can be compared to the Fire Emblem series, especially Shining Force's contemporary titles in the series, because of its turn-based strategy style with battle scenes acted out with sprites. Other spin-offs include Shining Soul, which can be considered a Roguelike.
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Treasure (48 Fotos)
Treasure is best known for classic-style action games that employ innovative gameplay systems. Their greatest commercial successes have been games like Wario World and Mischief Makers, but they are better known for their critical successes, such as Gunstar Heroes, Guardian Heroes, Radiant Silvergun, Bangai-O, Sin and Punishment and Ikaruga.
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Resident Evil (33 Fotos)
Resident Evil (known in Japan as Biohazard) is a survival horror and science fiction video game series and media franchise consisting of comic books, novelizations, four films, and a variety of collectibles, including action figures, strategy guides and publications. Developed by Capcom and created by Shinji Mikami, the series has sold 34.5 million games as of February 29, 2008. It is the #1 selling survival horror video game series, and the 22nd best selling franchise overall.
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Disney Games (40 Fotos)
Don't be fooled, just because these cutsey games feature Disney mascots doesn't mean they are for kids, In the 16-bit Era Disney games were some of the best and most challenging games around.
Fotoübersicht Zuletzt aktualisiert: 265 Tage her
Mortal Kombat (49 Fotos)
Mortal Kombat began as a series of arcade games, which were picked up by Acclaim Entertainment for the home console versions. Now Midway Games exclusively creates home versions of Mortal Kombat. It is especially noted for its digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites), and its high levels of blood and gore, including, most notably, its graphic fatalities—finishing moves, requiring a sequence of buttons to perform, which, in part, led to the creation of the ESRB.
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Outrun (28 Fotos)
OutRun was created in 1986 by Yu Suzuki. Yu Suzuki was (at the time) an employee of Sega for only 2 years before he decided to make this arcade classic. But where does one find the inspiration for such a care-free, beautifully crafted, eardrum massaging masterpiece? Why American Cinema of course. He got the idea for OutRun while watching the 1981 Burt Reynolds movie The Cannonball Run. After a few years of hit and miss (mostly miss) sequels the series has been brough back with a huge bang in the Outrun 2 games
Fotoübersicht Zuletzt aktualisiert: 263 Tage her
Hang-on (25 Fotos)
Hang-on is a motorbike racing game produced by Yu Suzuki of Sega, this game and it's sequel Super Hang-on were ported to almost every computer and console (Exept Nintendo consoles for obvious reasons) during the late 80's and early 90's. In 1995 a 3D version called "Hang-On GP '95" was released for the Sega Saturn.
Fotoübersicht Zuletzt aktualisiert: 262 Tage her
Sinclair ZX Spectrum (42 Fotos)
The original ZX Spectrum is remembered for its rubber keyboard, small size and distinctive rainbow logo. It was released in 1982 with 16 KB of RAM for £125 or with 48 KB for £175 and was originally dubbed the ZX81 Colour and ZX82. The machine was later renamed the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black-and-white of its predecessor, the Sinclair ZX81. It is affectionately known as the Speccy by its fan following. The Spectrum enjoys a dedicated fan-base and since it was cheap and simple to learn to use and program, the Spectrum was the starting point for many legendry programmers. The hardware limitations of the Spectrum imposed a special level of creativity on game designers, and for this reason, many Spectrum games are very creative and playable even by today's standards. The early Spectrum models great success as a games platform came in spite of its lack of built-in joystick ports! A true classic!!
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Commodore 64 (41 Fotos)
During the Commodore 64's lifetime sales totalled 30 million units, making it the best-selling single personal computer model of all time. At one point (1983/84/85), the Commodore 64 dominated the market with approximately 40% share, even outselling IBM PCs and Apple computers. Part of its success was due to the fact that it was sold in retail stores instead of electronics stores, and that Commodore produced many of its parts in-house to control supplies and cost. In Europe, the primary competitors to the C64 were the ZX Spectrum and the Amstrad CPC 464. The C64’s unprecedented success demonstrated, once and for all, that there was a strong and viable market for inexpensive personal computers that could run the latest videogames. Today, tens of thousands of avid C64 fans publish websites, populate online forums, run C64 games in emulators, and develop new homebrew software and other products for the system.
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Nintendo NES/Famicom (46 Fotos)
If you were born in the second half of the twentieth century you know what the name "Nintendo" means. The name is so famous that it's become synonymous with "video games". For those of you who don't know in 1984 the entire video game market crashed because stupid companies kept putting out the same crap year after year until people got fed up with it, thus Nintendo had to disguise their game system as a toy by packaging it with R.O.B to try and fool people into even looking at it. Aesthetically I think the Famicom looks cooler, plus it has tons of games and accessories that were never released elsewhere. Earlier models had hard wired controllers and the 2nd player controller had a built in microphone. The Japanese Famicom has some advantages over the European NES in that the cart sizes are smaller as well as it's a top loading system, so no bent up connectors over time. Disadvantages are it tends to be made to be made of cheaper materials.
Fotoübersicht Zuletzt aktualisiert: 315 Tage her
Sega Master System (46 Fotos)
This machine had games with characters like Wonder Boy, Alex Kidd, etc. plus it had all the Sega arcade games like Shinobi . The machine possessed superior hardware to the NES but due to Nintendo's tight 3rd party licensing contracts never got all the good 3rd party publishers to jump ship, a problem that would plague Sega until the Mega Drive finally broke Nintendo's virtual monopoly. Even though the console miserably failed in the US, the Master system had a far greater lifespan in Japan, Europe, and still lives on in Brazil where new systems are produced to this day. Superior hardware to the NES. When you put a NES and SMS game next to each other, the SMS version looks better. Has basically the same pad as the NES (minus the pause button,) it's easy to use and virtually indestructible, unlike all the controllers made for the new systems out today .The games are hard. Seems like every game has the difficulty jacked all the way up, hence the tough joypaps.
Fotoübersicht Zuletzt aktualisiert: 406 Tage her
Commodore Amiga (46 Fotos)
The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer. Commodore introduced the machine to the market in 1985, after having bought Amiga Corporation. The name Amiga was selected by the developers specifically from the Spanish word for a female friend and because it occurred before Apple and Atari alphabetically. The Amiga provided a significant upgrade from 8-bit computers such as the Commodore 64, and the Amiga quickly grew in popularity among computer enthusiasts, especially in Europe, and sold approximately 6 million units. When Commodore went bankrupt in 1994, there was still a very active Amiga community, and it continued to support the platform long after mainstream commercial vendors abandoned it. The most popular Amiga magazine, Amiga Format, continued to publish editions until 2000, some six years after Commodore filed for bankruptcy.
Fotoübersicht Zuletzt aktualisiert: 316 Tage her
Nintendo SNES/Super Famicom (46 Fotos)
Since everyone probably has or had one of these I won't waste time with history, I'll just say that this system is truly the pinnacle of 16 bit gaming, with decent graphics, amazing sound, and when pushed to the limits even competed with the Playstation and Saturn for a few years while Nintendo lagged with the N64. What made this system so great? The incredible game design from Nintendo's in house people for starters. Games like Super Mario World, Super Metroid, and Zelda : LTTP are some of the best games ever made. The controller fits in your hands perfectly and became the standard with 6 buttons. Was the first controller to have Left and Right shoulder buttons. Fifteen years after it was released I still mess around with this console all the time. Quality stuff!
Fotoübersicht Zuletzt aktualisiert: 145 Tage her
Sega Mega Drive/Genesis (40 Fotos)
The first killer app to come out on this machine was Strider, which was pretty close to the arcade original. At first most of the games seemed to be shooters or arcade translations. Sega must have realized this because when Sonic the Hedgehog came out they pushed it like crazy. It helped their sales to finally have a mascot that could compete with Mario, in a halfway decent game to boot. It has like over 1000 games, and most of them are pretty good. After the first generation the games really start to shine, withGunstar Heroes, Ghouls and Ghosts, Strider, Castlevania: Bloodlines, Vectorman, Herzog Zewi, and Space Harrier being my personal favorites. Has a ton of add-ons, controllers, and accessories, like the X-band modem, various game enhancement devices, etc. You can also buy a Master System converter and play Master system games on your Mega Drive.
Fotoübersicht Zuletzt aktualisiert: 361 Tage her
SNK Neo Geo AES (40 Fotos)
Back when the SNES and Mega Drive had their pathetic 8 meg carts this thing was pumping out games 330 megs in size. While the rest of us had to suffer through sad, scratchy sound and sorry arcade translations with low-res graphics the Neo Geo was piling on high quality Digitized audio, voice samples, and music, and had incredible graphics with tons of animation and millions of colors. This system was nothing less than pure arcade games in your home, but it came at the arcade price. Retailed for like £699 when it first came out, so sales were practically non-existent. If you were rich enough to own the home system you could save your game onto a memory card and load it onto the matching arcade machine to do things like unlock hidden characters. Titles include Metal Slug, Samurai Showdown, King of the fighters, The Fatal Fury series etc. Absolute class!!
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Nintendo back up devices (4 Fotos)
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Random Pics (48 Fotos)
Any pictures I find that don't belong anywere else.
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3DO Systems and Games (20 Fotos)
While it was capable of outperforming the 16 bit machines in every way possible the 3DO suffered from very poor game design from the start. Most of the early games were shallow shooters or full motion video monstrosities. Games like Way of the Warrior were pretty much unplayable with it (but become easier to control with a third party controller, most are which really hard to find nowadays.) Also there seemed to be some kind of fanatical fan boy base of 3DO nerds that would send loads of hate mail whenever a video game magazine gave a 3DO title a bad review so eventually the magazines stopped reviewing 3DO games altogether. Some decent games like Super Street Fighter 2 Turbo and Samurai Showdown finally started to appear and sales picked up. The 3DO probably could have survived a bit longer if they would have kept getting some more decent games, but by 1995 the debut of the Saturn and Playstation totally overshadowed it. Within a year the 3DO was history.
Fotoübersicht Zuletzt aktualisiert: 221 Tage her
Sega Saturn (46 Fotos)
The Saturn was Sega's first real attempt to make a follow up to the Mega Drive. The console was sleek and black, but a bit large. Comes with a 8 button controller and has a cartridge slot on top in addition to CD drive. The cartridge slot on the back was used for memeory expasion as well as a Netlink modem. Sega had pushed back the release of the Saturn about a year or so and tried to get all their people to buy 32Xs instead. Then suddenly when Sony looked like they were going to stomp all over Sega's sales with the PS1 they switched tactics and released the Saturn ahead of schedule in an attempt to undercut Sony and grab a larger share of the market. But all the 3rd party games were still in development and so either weren't ready for the Saturn release or were rushed to coincide with it! Sega ended up shooting themselves in the foot, they released the system too early with not enough quality games to help sales and it died way to soon, still one of my favourites though!
Fotoübersicht Zuletzt aktualisiert: 308 Tage her
Nintendo 64 (42 Fotos)
Finally in 1996 the Nintendo 64 debuted to a mixed reaction. Initially sales were strong due to the fabulous Mario 64, which was the only reason to buy this system at first. But as time went on the limits of cartridge media became apparent: While carts had zero load times CDs had greater storage capacity, thus better sounds, music, and larger games. Nintendo's hardware was technically superior to the competition, but due to the limits of cartridges it's full capabilities were never utilized. The N64 hung on until 2001 when the Gamecube was released. The best reason to buy this machine is for Zelda : Ocarina of Time, probably the best game ever made. Almost all the other games from Nintendo's in house people were pretty amazing as well, Mario Kart 64, Super Smash Bros, Majoras Mask, Paper Mario, F-Zero X, all class! Some of the 3rd party games were pretty good too (my favorite being Goldeneye and Doom 64.) And the second best controller of all time! (The SNES being No.1)
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More Nintendo 64 Games (31 Fotos)
N64 Games!
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Sega Dreamcast (47 Fotos)
This is the last console Sega has made and is an excellent swansong in my opinion. An excellent system with excellent games that never really got the attention it deserved. The system itself ranks up there with the best ever made. It's simple to use, compact, and looks cool. The Dreamcast gets the award for most variations and special editions as there seems to be a different Dreamcast for every color of the rainbow. Controllers are funky looking but functional and pretty durable. Sadly it never sold as well as it could have, and as soon as the X-Box, PS2, and Gamecube showed up people dropped this system like a bad habit. Sega hung on as long as they possibly could and then got out of the console business. The Sega of today is a shadow of their former selves and now only develop games for the three major consoles including their once arch enemy, Nintendo! Bet nobody would have predicted that a few years ago!!
Fotoübersicht Zuletzt aktualisiert: 482 Tage her
Sega Mega CD and Games (23 Fotos)
The Infamous Sega Mega CD. The CD offered advanced sound and graphics capabilities to the core Mega Drive console (most notably more colors and limited scaling and rotation.) But with most add-ons of this type sales were poor due to the huge price tag. Software in the beginning looked promising, then quickly degenerated into full motion crap and disappointing extended versions of normal Mega Drive games (like Mortal Kombat, which was essentially unchanged except for footage from the commercials and better sound.) Eventually this system became an experimental platform for developers to try new game concepts. There are some pretty good games for this system, like Sonic CD, Snatcher and Popful Mail but overall the Mega CD disappoints.
Fotoübersicht Zuletzt aktualisiert: 269 Tage her
Members Collections (10 Fotos)
Bits and bobs from our members!!
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Unreleased Consoles (26 Fotos)
The consoles that never were!!
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PC-DOS (36 Fotos)
The granddaddy of home computers the IBM compatible PC. Untill the first Xbox came along and changed online gaming this was the THE platform for deathmatch.
Fotoübersicht Zuletzt aktualisiert: 275 Tage her
Atari 2600 (39 Fotos)
What more needs to be said apart from it was my first ever console! More games than you will ever have time to play ever in your entire life. PAL games are mostly playable on NTSC systems and vice-versa and Atari die-hards actually still make games for this system (like Hoser video, who will put your homebrew game on a cart for £20.) Tons upon tons of funky and weird controllers, devices, and merchandise to keep you busy forever. Some of the games are just plain fun, (such as Combat, when mixed with a carry out becomes the ultimate drinking game.) Also brings back the nostalgia factor. Lots and lots of pirate and unlicensed stuff also. Every collector should have one of these, if only to compare all the new stuff to. Essential machine for any self respecting Retro Gamer!
Fotoübersicht Zuletzt aktualisiert: 637 Tage her
The Rare, The Weird and the Ugly (28 Fotos)
Some of the systems that you may never have played or even seen.
Fotoübersicht Zuletzt aktualisiert: 266 Tage her
Sega Game Gear (42 Fotos)
The Game Gear debuted around 1990 or 91. Sega saw the incredible success that Nintendo had with the Game Boy and decided to go one better. They released a cool system with decent hardware and a COLOUR screen. I'm sure the people at Sega thought that gamers would put one next to the other and see which one was cooler and that their system would be the logical choice. Too bad it didn't work that way. The trade off for the color screen was a high price tag, so although Sega managed to make more impressive games Nintendo was able to undercut them by close to £100. So only hard core Sega fanatics bought the Game Gear and despite being a better machine all around it never even came close to making a dent in Nintendo's sales. Too bad for Sega.
Fotoübersicht Zuletzt aktualisiert: 512 Tage her
Sony Playstation (49 Fotos)
What can you say about the Playstation? What started of as the SNES CD turned into a monster that pretty much killed Sega and seriously wounded Nintendo and for that I just cant have any love for the machine!! The games though? Some awsome stuff!! In the mid 90s this became THE system to get. The early consoles had a tendency to screw up sometimes, like the lens would get dirty, the drive that spins the CD would wear out, etc. Later editions of the console tend to be more trustworthy and i'm sorry, I just do not like the Playstation controller, its shit! Now with the PS2's backward compatibility this machine is totally obsolete. The system sold over 50 million units worldwide and was re-relased in 1998 in a sleeker shell as the PsOne.
Fotoübersicht Zuletzt aktualisiert: 516 Tage her
NEC PC Engine/TurboGrafx16 (46 Fotos)
In 1987 the PC Engine was born from a union between hardware producer NEC and software producer Hudson. Third party developers like Irem, Konami, and Namco provided ports of their arcade hits as well as original games. The PC Engine, NEC's little console, boasts a software library that represents the best of 2D gaming, both in fantastic arcade ports and quirky, lovable games that the console can call its own. The console and many of its games remain readily available, and collecting for it is rewarding and fairly inexpensive. The PC Engine is the most adorable console ever designed. The base model will fit in your pocket. The original iteration of the console is white and red, with RF output. in 1989 the grey and blue "CoreGrafx" model was released. This model outputs A/V, making it compatible with modern TV's. The TurboGrafx 16 is the American model and has only cosmetic differences! Classic!
Fotoübersicht Zuletzt aktualisiert: 278 Tage her
SNK Neo Geo Pocket (26 Fotos)
SNK had plans to make a hand held system ever since the early 1990's. But by the time it (the black and white version) finally came around it was too little, too late. The technology used was already obsolete by the time it hit store shelves. Less than a year later a color version was released and sales picked up, mainly due to SNK's strong arcade game franchises like Fatal Fury, Samurai Showdown, as well as titles from 3rd parties like Sega. The system enjoyed a greater success than any Game Boy competitor since Sega's Game Gear. However, it was hurt by several factors, such as the Neo Geo heads' (the Barone family) notorious lack of communication with third-party developers, and anticipation of the Game Boy Advance. The decision to ship American games in cardboard boxes in a cost cutting move; rather than the hard plastic cases that Japanese and European releases were shipped in, may have also hurt the American sales.
Fotoübersicht Zuletzt aktualisiert: 278 Tage her
Nintendo Game and Watch (48 Fotos)
The Game & Watch series were handheld electronic games made by Nintendo and created by its game designer Gunpei Yokoi from 1980 to 1991. Most featured a single game that could be played on an LCD screen, in addition to a clock and an alarm. Most titles had a 'GAME A' and a 'GAME B' button. Game B is usually a faster, more difficult version of game A. The game Squish is a notable exception; here game B is very different from game A. Manhole is another exception in that Game B is a 2 player version of Game A, rather than it being noticeably faster or more difficult. Some of the titles available in Game & Watch format were games varying from Mickey Mouse to Balloon Fight as well as several Nintendo staples such as Donkey Kong, The Legend of Zelda and Mario Bros.
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More Sega Saturn Games (24 Fotos)
Saturn Games!
Fotoübersicht Zuletzt aktualisiert: 278 Tage her
More Sega Mega Drive Games (35 Fotos)
Mega Drive games!
Fotoübersicht Zuletzt aktualisiert: 278 Tage her
More Nintendo SNES/Super Famicom Games (32 Fotos)
SNES Games!
Fotoübersicht Zuletzt aktualisiert: 281 Tage her
More Sony Playstation Games (36 Fotos)
PSone stuff!
Fotoübersicht Zuletzt aktualisiert: 288 Tage her
More Nintendo NES/Famicom Games (23 Fotos)
NES/Famicom games!
Fotoübersicht Zuletzt aktualisiert: 315 Tage her
Nintendo 64 Disk Drive and Games (22 Fotos)
The Nintendo 64DD ("DD" being short for "Disk Drive") is an expansion system for the Nintendo 64. It was named the "Dynamic Drive" at the start of its development, and plugs into the N64 through the Extension Port of the Nintendo 64's bottom side. It was a commercial failure and was never released outside of Japan. One of the games that was featured for use with the 64DD was Creator, a music and animation program by Software Creations. The game advertised that it could be implemented into other games, being able to replace textures and possibly create new levels and characters. At E3 in 1997, Shigeru Miyamoto speculated that the first games to be released for the new system would be SimCity 64, Mario Artist, Pocket Monsters, and Earthbound 64. However, the 64DD was delayed until its release in Japan on December 1, 1999 and most of these games never turned up. The 64DD was only supported by Nintendo for a short period of time and only nine games were released for it. Shame!
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FM Towns Marty (7 Fotos)
Fujitsu had a very successful line of Japanese computers and around 1991 or so turned them into a 32 bit game system called the FM Towns (or Fujitsu Marty.) Works with most software from the Fujitsu computer line. Comes standard with a 3.5" floppy drive to save your games (slot on the front under the CD drive.) There are two versions, FM Towns 1 which has a 386 processor, and FM Towns 2 with a 486 processor and more RAM, there also might be a third release with slight motherborad revisions to cut down on costs. It didn't do too well against the SNES and Mega Drive but managed to carve out a significant niche with Hentai games (which if you don't know, are games centered around big-eyed Japanese cartoon characters getting it on.) Amazingly due to the flexibility of the system the machine was supported with sporatic new releases up until 1999. It's very rare outside of Japan.
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Sam Coupe System and Games (18 Fotos)
Sam Coupe stuff!!
Fotoübersicht Zuletzt aktualisiert: 516 Tage her
Amiga CD 32 System and Games (22 Fotos)
The first 32 bit console ever made, follow-up to the failed Amiga CDTV console. Commodore went the Atari XE route and packaged an Amiga 1200 into a game system shell. So this system is technically compatible with Amiga 1200 software (some of it doesn't work without the computer add-on because of memory constraints.) An add -on was released that turned this console into a full fledged Amiga 1200 computer, at a fraction of the price. There were some firsts with this system, like FMV games that weren't all grainy, and video CD movies, but most of the software was only slightly more advanced than what was on the SNES or Genesis at the time. Can read music CDs, many CD TV games, Kareoke CDs, CD+G, Photo CDs, and VCDs (with FMV module that is.) Sold mostly in Europe with a small American Release.
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Colecovision System and Games (13 Fotos)
The ColecoVision is Coleco Industries' second generation home video game console and was released in August 1982. The ColecoVision offered arcade-quality graphics and gaming style, the ability to play Atari 2600 video games, and the means to expand the system's hardware. The ColecoVision was released with an initial catalog of 12 titles, with 10 additional titles on the way for 1982. Coleco's software approach was to license arcade games that Atari had not. Realizing that Atari had firm support from Namco (the creators of Pac-Man and many other hits), Coleco entered into contracts with companies such as Sega, Konami, and Universal. Given that the ColecoVision could produce near arcade-quality ports, industry magazines like Electronic Games were unanimous in their enthusiasm over the console. All told, approximately 170 titles were released in the form of plug-in cartridges between 1982 and 1985.
Fotoübersicht Zuletzt aktualisiert: 445 Tage her
Atari Jaguar System and Games (17 Fotos)
The last game system Atari released of any significance was the Lynx handheld, and despite being a better system overall than any of the competition it still failed to capture a leading share of the market. Atari must've felt they were in trouble and decided to get back into the console market. So they come up with the Jaguar, the world's first 64 bit system. Well, maybe not. It ran with two 32 bit processors working in tandem, which technically made it a 64 bit system. Atari's first generation software for this system didn't show much change from what was on the SNES and Mega Drive at the time. The graphics and sounds were only slightly improved, and mostly the game design was less than adequate. Things seemed to improve with the release of Alien vs. Predator and Tempest 2000. Atari promised a CD drive that came waaaaayy too late to save the system, in addition to a VR unit that never materialized. Atari the giant that once ruled the world went out with a whimper.
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Shit Homemade Arcade Cabinets (16 Fotos)
Check the state of these!!!
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Amstrad GX4000 System and Games (5 Fotos)
The console version of the Amstrad CPC 6128+ computer. The system is compatible with most CPC 6128+ software. While the computer version was very popular in Europe this game machine was out of the stores something like a week after it's release. Same thing that happened to the Commodore GS, nobody wants a scaled down computer for the same price as the real thing.
Fotoübersicht Zuletzt aktualisiert: 517 Tage her
More Sega Master System Games (4 Fotos)
Master System games!
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More SNK Neo-Geo AES Games (9 Fotos)
Neo-Geo games!
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Commodore Systems and Games (7 Fotos)
Commodore stuff!!
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Sinclair Systems and Games (5 Fotos)
Sinclair stuff!!
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Amstrad Systems and Games (3 Fotos)
Amstrad stuff!!
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Early Ataris (18 Fotos)
Early Atari stuff!!
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SNK Neo Geo CD and Games (5 Fotos)
As time went on the Neo Geo finally started to show it's age, although it took like ten years. SNK released the Neo Geo CD in the late 90's but there were some problems getting the huge carts to fit inside the CD. Thus most of the CD games are missing frames of animation, voice samples, etc. But the CD format actually made the Neo Geo affordable for a change, and some games were released only to the CD system. The CD system also suffers from horrendous load times as the first version was only a single speed CD rom ( the CDZ revision got up to a 2x speed CD rom, still antagonizingly slow but good enough for a home game system. ) Extra add-ons like memory cards and Ram help the problem, but if you're going to drop the cash it takes to get one of these then don't bother, stick with the cart based system.
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Sega 32X and Games (14 Fotos)
As the 16-bit generation drew to a close Sega released this add-on to the Mega Drive to keep customers happy in the lead up to the Sega Saturn release. Although initially popular, this add on was plagued by various shortfalls from the very beginning. To be fair the system really has some decent hardware, has pretty good 3D capabilities, and could push a moderate amount of polygons. There are also five 32X/Mega CD games which use both add-ons in concert increased graphic and sound capability. However the console lacked the wide 3rd party support which most developers reserved for Sega's upcoming Saturn machine. Within a year support for the console had dried up.
Fotoübersicht Zuletzt aktualisiert: 652 Tage her
Dreamcast Games (45 Fotos)
Dreamcast Games!
Fotoübersicht Zuletzt aktualisiert: 727 Tage her
Nintendo Famicom Disk System and Games (5 Fotos)
The Famicom Disk System was released on February 21, 1986 by Nintendo as a peripheral to its popular Famicom console in Japan only (as usual) It sat underneath the Famicom and used floppy disks for data storage. It was announced, but never released, for the North American NES. In 1986, the disks 128K of storage space was quite appealing. The rewritable aspect of the disks also opened up interesting possibilities; games such as The Legend of Zelda (the first FDS game), Metroid, and Kid Icarus were released to the FDS with a save feature. Many of these titles were subsequently ported to cartridge format and released for the NES a year or two later, with saving implemented with password resume or battery-backed memory. Sharp released the Twin Famicom, a composite console of both Famicom and Disk System under license.
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Philips Videopac Systems and Games (4 Fotos)
The Philips Videopac G7000 was released in 1978. The keyboard was totally for looks; there was one game that used it called Cryptologic (where you had to unscramble different words) and a few games that used overlays on the keyboard (like Quest for the rings.) The controllers are to my knowledge analog sticks, which is fine, but they have the habit of breaking so that the stick doesn't center properly. The games are actually not to bad, they have a much more solid look than the 2600, like you don't see any scan lines. They suffer from the fact that no sprite seems to be made up of more than one color. The controllers are responsive and easy to use. Just don't break them. Most of the games are clones of successful classics. K.C. Munchin is a Pac-Man clone where the walls change and the dots float around, giving the maze game formula somewhat of a twist. Quest for the Rings came with a full game-board, cards, dice, etc. Kind of like a very primitive RPG.
Fotoübersicht Zuletzt aktualisiert: 659 Tage her
Apple/ Bandai Pippen Atmark System and Games (3 Fotos)
This console began it's life in 1993 as a handheld device, but after multiple revisions ended up as a console. At the time the internet was still a new thing and a decent computer could cost you over £2000. The idea behind this thing was a low end games console capable of running MAC software that could also be used to access the internet from your TV. The problem was it was too little, too late. At the time computer technology began to advance by leaps and bounds in a very short period of time! Can be hacked to be compatible with some MAC software of the period, like Doom, Decent, Duke Nuk'em 3D, as well as a lot of titles released specifically for this system. But you just could not effectively market 1993 technology to a 1996 audience. Marketed in Japan by Bandai, who had a much cooler black console called the "Atworld." . An interesting peice of Apple history, but unless you live in Japan forget about finding games anytime soon.
Fotoübersicht Zuletzt aktualisiert: 658 Tage her
Tiger Game.com Systems and Games (3 Fotos)
This system might have done better if it was released in the late 80's but by 1997 the gaming public already knew what they liked in a handheld game system. The system has a black and white dot matrix display, yet all the games use two or three step animations, making it look just like the same light-up LCD games everybody made. The system has a lot of stuff going for it. Has built in date book, address book, memo pad, alarm functions, etc. Also uses a PDA like touch screen with a stylus. The games have very good voice samples, very clear and free of static. Has a lot of Sega conversions like Fighters Megamix (one of the better games, but still pretty sad,) Daytona USA, and Panzer Dragoon, as well as PC conversions like Duke Nuk'em. The graphics aren't bad when they stand still.
Fotoübersicht Zuletzt aktualisiert: 659 Tage her
Nintendo Virtual Boy System and Games (20 Fotos)
This came out around 95' or 96' and nobody knew what the hell to do with it. At the time there was this big buzz about "virtual reality," those 3D goggles for your computer made their debut around this time, as well as games like Doom, Decent, etc. Other companies experimented with 3D (most notably Sega with their unreleased Sega VR console.) So The guy who invented the Game Boy designed this. The machine runs on a 32 bit RISC processor and has pretty good graphics and sounds, but Nintendo made one drastic screw-up: they never gave it a colour display. They mistakenly thought that the 3D illusion would be enough to entice people. They thought wrong. I believe that if this console had a color display that it would have caught on and lasted more than six months. It's mounted on a tripod and you have to stick your face into the viewfinder-like screen. Sadly only 14 games were made for this machine before Nintendo pulled the plug due to poor sales.
Fotoübersicht Zuletzt aktualisiert: 660 Tage her
CD-I System and Games (18 Fotos)
There was this big push in the early 1990s after CD Rom became affordable to make a Jack-of-all-trades machine that could play games, do some sort of computing, play movies, music, your kids can do their homework on it, etc. The CDI was an attempt by various companys to try and make a standard "multimedia" device. "CDI" stands for Compact Disc Interactive or something like that. It was a good idea but perhaps in the early 90's the technology just wasn't there. CDI could play VCD movies with optional MPEG-1 video card, it could play kind of good looking games, some models even had upgrades that turned it into a somewhat useable computer, but sadly it did none of these things well enough to insure it's success. The system went the VCR route, multiple models in multiple price ranges in an attempt to cover all sections of the market but the arrival of the Playstation, Saturn, and N64 was the death knell for CDI.
Fotoübersicht Zuletzt aktualisiert: 771 Tage her
Sega Pico System and Games (13 Fotos)
Educational entertainment from Sega, billed as "The toy that thinks it's a computer." This is a strange sytem to say the least; it's kind of like an interactive storybook. The child interacts with the games via pointer stylus, as well as the tradional cross pad and buttons on the left. Various add ons include the Musical Zoo drawing pad. Lots of Disney related games, as well as Sega favorites Sonic the Hedgehog and Ecco the Dolphin. Games look pretty good and have lots of voice and samples, but don't expect any deep gameplay here.
Fotoübersicht Zuletzt aktualisiert: 673 Tage her
MSX Systems and Games (7 Fotos)
MSX was the name of a standardized home computer architecture in the 1980s. It was a Microsoft-led attempt to create unified standards among hardware makers, conceived by one-time Microsoft Japan executive Kazuhiko Nishi. Despite Microsoft's involvement, MSX-based machines were seldom seen in the United States but were hugely popular in other markets. Eventually 5 million MSX-based units were sold world-wide. Nishi proposed MSX as an attempt to create a single industry standard for home computers. Inspired by the success of VHS as a standard for video cassette recorders, many Japanese electronic manufacturers along with Goldstar, Philips and Spectravideo built and promoted MSX computers. Any piece of hardware or software with the MSX logo on it was compatible with MSX products of other manufacturers. In particular, the expansion cartridge form and function were part of the standard; any MSX expansion or game cartridge would work in any MSX computer.
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GCE Vectrex System and Games (3 Fotos)
Unlike other video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses screen overlays to give the illusion of color. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack. The designers must have had portability in mind becasue even the controller folds away neatly into the bottom of the machine. (The same guy also desgined the Microvision, the very first handheld game machine that took cartridges.) The controller is I beleive the first horizontal game-pad style controller, although it still has a mini-joystick instead of a cross pad, but you can't have everything I guess. It has four buttons and is really easy to use.
Fotoübersicht Zuletzt aktualisiert: 787 Tage her
Supervision System and Games (2 Fotos)
This system was one of the more successful early Gameboy competitors. System came out around 91' or 92' and was made by Quickshot, Hartung, Videojet, and Bandai among others. The only differences between consoles is the color and style of the case; all the games from the various systems should be compatible with each other. There are two versions; the first looks more like a traditional Gameboy, the second has this like bendable joint below the screen. The point being I suppose that you could adjust the screen to get better light. Seems like a good idea. Also there is a TV hookup type thing that lets you play Supervision games on the big screen Super Gameboy style. There's around 40 games available.
Fotoübersicht Zuletzt aktualisiert: 791 Tage her
Odyssey System and Games (2 Fotos)
Well, here it is, the first video game system ever made. No Roms. No CPU. No color. No sound. No nothing. This thing was developed by Ralph Baer in like the late 50's using technology developed by the pentagon or something. The guy still has the "brown box," the prototype for this thing. Games work like the PC-50X machines, no actual rom on the carts but dedicated chips that interact with the machine to create different games. Funny because the interchangeable game concept didn't catch on right away and the gaming public had to suffer years of boring pong machines.
Fotoübersicht Zuletzt aktualisiert: 791 Tage her
Intellivision System and Games (4 Fotos)
The Intellivision was released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The system has pretty decent and unique games, not all of them are arcade translations or clone-maze games like every other system from this era (like Microsurgeon.) Most of the games have above 2600 level graphics and sound. When there are arcade translations the machine does a halfway decent job, like the programmers really tried to make a good game and not just slosh out some piece of rubbish to make a few quid. Tron and Burger Time are examples of good arcade games on this system.
Fotoübersicht Zuletzt aktualisiert: 791 Tage her
Emerson Arcadia 2001 System and Games (2 Fotos)
This system came out in the early 80s and was made of off the shelf parts. For some reason there seems to be like a gazillion clones for it all over the world. Seems like each country had it's own version of this console. System looks sturdy enough, games seem to be between Atari 2600 and Intellivision in quality. The console only lasted two years and died with the crash in 84, although it's many clones were sold around the world for years afterwards.
Fotoübersicht Zuletzt aktualisiert: 794 Tage her
Fairchild Channel F System and Games (2 Fotos)
This is it, the very first game system with interchangeable cartridges that contained Roms and not just switches that changed the internals to make a game (like the Odyssey.) Since it is the very very first lots of things can be forgiven, like those funky controllers. They can be used as a joystick and rolled like a paddle (for pong games.) No fire buttons, you had to push the top knob down to fire. Looks functional enough but must take some getting used to. Has a very 70's feel with the wood grain, like it's supposed to fit in with stereo equipment. Games are about the same quality as early 2600 titles.The system eventually disappeared when the 2600 showed up and took over. A year later Fairchild sold the rights to the system to a company called Zircon, who made the System II and also exported the console throughout northern Europe.
Fotoübersicht Zuletzt aktualisiert: 794 Tage her
Casio Loopy System and Games (2 Fotos)
So what we have here is the first game console aimed exclusively for the little girl market. Games are of the put-the-clothes-on-the-virtual-doll-type, and don't go much beyond that. Carts are about the same size as the SNES, system has one controller port (no two player games) and also came in a hot pink color. The big gimmick with this thing is that there is a built in thermal printer that let you make stickers of the on screen graphics.
Fotoübersicht Zuletzt aktualisiert: 794 Tage her
Bally Astrocade System and Games (2 Fotos)
Bally (publisher of Namco's Pac-Man in the U.S.A., as well as other classic arcade titles) made this thing in 1979. System looks pretty retro with a kind of 60's futuristic look. Games are on par with the 2600. Although Bally held the rights to many cool classic arcade games due to Atari's exclusive licensing agreements they had to publish knock-offs on their own machine (sometimes of their own games!) Was sold mostly at computer stores and didn't get much market penetration. Later on a computer expansion module was planned (as was popular at the time) but later dropped.
Fotoübersicht Zuletzt aktualisiert: 794 Tage her
Commodore 64 GS system and Games (2 Fotos)
In 1987 Commodore followed Atari's lead with the XE and made it's Commodore 64 computer into a game system. While it probably seemed like a good idea at the time there were a couple of major screw ups on Commodore's part. First off they didn't include a keyboard or Disc drive hook-ups which cut the available compatible C64 computer games down by like half. Second they didn't really save too much money in trying to scale down the system because all the components for things like a keyboard or disc drive were still included (there were just no holes in the case). Third a real C64 computer didn't really cost that much more, so why buy the scaled down machine that couldn't do as much as the real thing? So all these factors (plus the fact that 1987 is when Macs and the 1st generation of PCs started to hit) pretty much put the nail in the coffin for this machine. It was only sold in England and the Netherlands, and didn't sell very well.
Fotoübersicht Zuletzt aktualisiert: 794 Tage her
Bandai Playdia System and Games (8 Fotos)
Released around 1994 or 95, I can't remember. This is a 32 bit system aimed at little children. Most (if not all) of the games are based on Anime franchises like Dragon Ball Z , Sailor Moon, Gundam , etc. All the games seem to be of the interactive movie style, like Dragon's Lair but without the timing aspects involved. I think there are one or two shooters or platformers but I could be wrong. There are also a lot of "living doll" type games where you control an Anime girl, choose which clothes she wears (or doesn't wear,) make her do poses and stuff. Has a wireless controller (one player only though.) These didn't sell very well and within a few years went out of production. Has a few unique DBZ games that are highly sought after by collectors
Fotoübersicht Zuletzt aktualisiert: 658 Tage her
Atari Lynx Systems and Games (32 Fotos)
This is probably the one post 2600 game machine that Atari put out that didn't suck. The Lynx handheld debuted around 1991 and was vastly superior to the Gameboy in nearly every respect. It had a pretty good color screen (about on par with the Game Gear but slightly clearer in my opinion,) could dish out a decent amount of colors, had a 16 bit processor and sound comparable to a Mega Drive. It's hardware made it compete favorably to the PC Engine GT and the screen could be flipped upside-down to accommodate left-handed players. There are two models, the original and a skinner, scaled down model called the Lynx II. At a time when the gaming public was playing Tetris on a crappy green and white screen this thing was dishing out 8-player full color Gauntlet with pretty good rotation effects, and an excellent first person After Burner clone called Blue Lighting!
Fotoübersicht Zuletzt aktualisiert: 658 Tage her
Bandai Wonderswan System and Games (4 Fotos)
The Wonderswan is a handheld game console released in Japan by Bandai in 1999. It was developed by the late Gunpei Yokoi's company Koto and Bandai. The WonderSwan was made to compete with the Neo Geo Pocket Color and the market leader Nintendo's Game Boy Color (even though the developer for the WonderSwan, Gunpei Yokoi, developed the original Nintendo Game Boy). The WonderSwan was later replaced by the WonderSwan Color. Although some WonderSwan Color games are compatible with the original WonderSwan, many are designed exclusively for the WonderSwan Color and show a message such as "This cartridge is for WonderSwan Color only" when run on the original WonderSwan. The WonderSwan was available in ten case colors, playable both vertically and horizontally, and features a fairly large library of games. As it was a console designed essentially for the Japanese market, most of the games are in Japanese, with only a few featuring English text.
Fotoübersicht Zuletzt aktualisiert: 794 Tage her
Oric-1 System and Games (2 Fotos)
Oric-1 stuff!!
Fotoübersicht Zuletzt aktualisiert: 659 Tage her
Dragon Systems and Games (4 Fotos)
Dragon stuff!!
Fotoübersicht Zuletzt aktualisiert: 659 Tage her
Unreleased Games (8 Fotos)
Games that wern't!!
Fotoübersicht Zuletzt aktualisiert: 660 Tage her
Homebrew Handhelds (5 Fotos)
Now that is clever!!
Fotoübersicht Zuletzt aktualisiert: 660 Tage her
ST Systems and Games (4 Fotos)
ST stuff!!
Fotoübersicht Zuletzt aktualisiert: 660 Tage her
Acorn Systems (4 Fotos)
Acorn stuff!!
Fotoübersicht Zuletzt aktualisiert: 661 Tage her
Retro Magazines (9 Fotos)
Classic mags!
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Early Segas (5 Fotos)
SG-1000 range!
Fotoübersicht Zuletzt aktualisiert: 674 Tage her
Gaming Ads (48 Fotos)
Gaming Adverts!
Fotoübersicht Zuletzt aktualisiert: 693 Tage her
Laurie D's Sonic Collection (19 Fotos)
Lauries Sonic Stuff!
Fotoübersicht Zuletzt aktualisiert: 728 Tage her
Game Art (27 Fotos)
Retro related paintings!
Fotoübersicht Zuletzt aktualisiert: 705 Tage her
Game and Watch 2 (26 Fotos)
More Game and Watches!
Fotoübersicht Zuletzt aktualisiert: 761 Tage her
Nintendo TV Games (2 Fotos)
Early Nintendo stuff!
Fotoübersicht Zuletzt aktualisiert: 799 Tage her