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Half-Life 2 Deathmatch

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21 luv

  • Profile views: 2,322
  • Group created: November 2007
  • www.bebo.com/hl2dm
Official website:
http://steamcommunity.com/groups/bebo

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Tagline
Contact lost in block B2. Deploy. Reinforce, Intercept in central block B4.
Me, Myself, and I
If you play Half-Life² Deathmatch then you'll probably like this place, here you can socialise with other players, share tips, tricks and promote your clan/server... or even just ask for some help!

HL2DM is FREE for Nvidia and ATI card owners!

Tell your friends if they don't own a copy of HL2DM.

Get it while it is still available:

Nvidia offer:

http://www.steampowered.com/nvidia/

ATI offer:

http://www.steampowered.com/ati_offer1a/

Help us promote the game by spreading the word!

Enjoy

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  • HL2DM: useful binds

    Thanks to keefy for these binds.
    visit his site @ keefy.net

    HL2DM: useful binds

    Copy and paste the desired codes into your config (cfg) file

    Check bound keys whilst ingame
    key_lisboundkeys

    Increase/decrease volume
    bind “PGUP” “incrementvar volume 0 1 0.1″
    bind “PGDN” “incrementvar volume 0 1 -0.1″

    Increases/decreases mouse sensitivity
    bind “ins” “incrementvar sensitivity 1 10 0.5″
    bind “del” “incrementvar sensitivity 1 10 -0.5″

    Adjust zoomed sensitivity only
    zoom_sensitivity_ratio 1.0
    Above 1.0 increases below 1.0 decreases. Default is 1.0

    Turn net_graph 3 on and off
    bind “F9″ “incrementvar net_graph 0 3 3″

    Change postion of net_graph
    bind “F8″ “incrementvar net_graphpos 1 3 1″

    Spectate

    Remove the black letter box
    hidepanel specgui

    Enter and exit spectate mode
    bind “F1″ “jointeam 3″ //rebels
    bind “F2″ “jointeam 2″ //combine or if in free for all
    bind “F3″ “spectate” //spectate mode

    Demo

    Record demos
    record demoname

    Playback demos
    shift+f2 Click load and select demo.
    If the above doesnt work try Demoui

    Stop sound files being downloaded.
    cl_downloadfilter “nosounds”
    Sound files are not downloaded.

    cl_downloadfiler “all”
    All files are downloaded.

    cl_downloadfilter “none”
    Stops all files including maps from being downloaded.

    Show position in current map and your speed.
    cl_showpos 1
    setpos will take you to the exact co-ordnates you specify e.g
    setpos -592 849 -468

    0 Comments 212 weeks

  • HL2DM is FREE for Nvidia and ATI card owners!

    Tell your friends if they don't own a copy of HL2DM.

    Get it while it is still available, [b]free HL2DM if you have an Nvidia or ATI graphics card![/b]

    Nvidia offer:

    http://www.steampowered.com/nvidia/

    ATI offer:

    http://www.steampowered.com/ati_offer1a/

    Help us promote the game by spreading the word!

    0 Comments 213 weeks

  • Weapons damage card by WT

    Weapons damage card:

    HEALTH AND ARMOR

    Armor absorbs 80% of any damage taken. You always take a 20% hit to your health regardless of how much armor you have. This means for example that if you have 20 hp and 100 armor, 100 points of damage will still kill you.

    MELEE WEAPONS

    Crowbar

    Body Damage: 25
    Head Damage: 25
    Self Harming: N/A

    Stunstick

    Body Damage: 40
    Head Damage: 40
    Self Harming: N/A

    HITSCAN WEAPONS

    Hitscan weapons are ones where there is no delay between when you pull the trigger and the round hitting the target. This means you should always try to line up your target perfectly each time you fire. All hitscan weapons do 3 times the damage when shot to the head.

    Pistol

    Body Damage: 8
    Head Damage: 24
    Self Harming: N/A

    SMG

    Body Damage: 5
    Head Damage: 15
    Self Harming: N/A

    AR2 (AKA Combine Rifle or Overwatch Standard Issue)

    Body Damage: 11
    Head Damage: 33
    Self Harming: N/A

    Mag/357

    Body Damage: 75
    Head Damage: 225
    Self Harming: N/A

    Shotgun

    Single Barrel

    Body Damage: 9 - 63 (7 shots x 9 damage)
    Head Damage: 27 - 189 (7 shots x 27 damage)
    Self Harming: N/A

    Primary fire uses one shell to release 7 shots in close formation, each worth 9 points damage. This may therefore cause 9 to 63 points of damage depending on the number of shots from the shell that actually hit. A headshot can in theory do from 27 to 189 points of damage.

    Double Barrel

    Body Damage: 9 - 108 (12 shots x 9 damage)
    Head Damage: 27 - 324 (12 shots x 27 damage)
    Self Harming: N/A

    Secondary fire uses two shells to release 12 shots in a wider formation than single barrel, each worth 9 points damage. This may therefore cause 9 to 108 points of damage depending on the number of shots from the shells that actually hit. A headshot can in theory do from 27 to 324 points of damage.

    PREDICTION WEAPONS

    Prediction weapons have a delay from the time fired to hitting the target, therefore requiring you to predict the location of your opponent when making the shot.

    Prop Physics/Gravity Gun

    Body Damage: Varies *
    Head Damage: Same as body *
    Self Harming: Generally no, but objects may be caught and flung back at you. It is possible to suicide on a prop you have flung if you somehow end up back in it's path, such as throwing it up in the air and having it land on you.

    * Damage done by the gravity gun varies depending on the following attributes of the object being flung:

    Mass

    This is not always related to size, some objects are small and heavy, such as a radiator.

    Velocity

    Heavier objects will lose velocity faster, making longer distance kills harder.

    Z-Axis Spin

    For example, saw blades spin vertically as they fly.

    Angle of Hit on Body

    A direct blow hurts more than a glancing one.

    Explosive Properties of the Object

    Explosive objects yield extra damage, such as explosive barrels, melons etc.

    Energy Lost when Hitting a Player

    Most props slow down and change angle when they hit a player. If you are the second person hit you will take less. Exceptions include the zombie gibbler (big propellor thing), among other things, that will pass through multiple players without losing energy.

    Crossbow

    Body Damage: 100
    Head Damage: 100
    Self Harming: N/A

    Orb

    Body Damage: 1000
    Head Damage: 1000
    Self Harming: No, but your orb can be caught in the gravity gun and fired back at you.
    Additional feature: Orb tracks opponent upon bounce.

    EXPLOSIVES

    Explosives yield splash damage that gets gradually less depending on splash radius and the number of units distance away you are upon detonation. Explosives will yeild 5 to 10 points damage at the edge of their splash radius. To see your position and how far the splash radius is, enter the following in your console: cl_showpos 1

    Hand Grenade

    Maximum Damage: 250
    Damage held in Gravity Gun: 225
    Splash Radius: 256 units
    Self Harming: Yes, if you are within the splash radius you also take damage. N

    0 Comments 235 weeks

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  • HL2DM Try it on | 6 profiles
  • Half-Life 2 Deathmatch: Combine 2 Try it on | 4 profiles
  • Combine Soldier - Half-Life 2 Try it on | 16 profiles
  • Half-Life 2 Deathmatch Try it on | 1 profiles

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  • Hooper

    Most FPS are Conorr. HLDM & HL2DM, AG & AG2, all Quakes, ET, TF 1, 2 and Forever.

    4/21/10
  • Cónórr Cálhóún
    Cónórr Cálhóún

    such as what hooper?

    4/15/10
  • Half-Life 2 Deathmatch 10/10/09
  • Chris Mclauchlan
    Chris Mclauchlan

    css is the way foward add me chris mclauchlan

    10/8/09
  • luv Hooper

    LOL, CSS is for people that can't handle fast paced games! ;)

    10/8/09
  • Andrew
    Andrew

    Hey can someone please buy me CSS

    10/3/09
  • Rockhayley

    i love half life 2 deathmatch :)

    8/26/09
  • Dane
    luv Dane

    here some lov

    8/16/09
  • Dane
    luv Dane

    chaned it its man beast

    8/16/09
  • Dane
    Dane

    add me on half life 2 dm names sup dane

    8/15/09
  • Invalid Name
    luv Invalid Name

    wut a dik u spelt my name wrong lol

    7/25/09
  • luv D-Jay PJ

    Layout looks more professional :)

    7/24/09
  • Invalid Name
    luv Invalid Name

    rad skin

    7/24/09
  • STEAM
    STEAM

    Come Join People

    7/10/09
  • luv D-Jay PJ

    Thanks, Jelly Fox :L I'll add some news to the announcements, as soon as I see it. :D

    6/16/09
  • HALF - LIFE
    luv HALF - LIFE

    Awesome! :D But were a little late on getting news from our favourite Valve games! ;) If you need anything, my steam name is « RΛLPH » -Pete

    6/14/09
  • HALF - LIFE
    luv HALF - LIFE

    love this group and the game, check out the source sunday steam group, hoasting events soon on hl2dm css and many other source wonders :D

    6/4/09
  • Thomas

    Good work on group it looks awesome!!!!!!!!!!!!!

    4/21/09