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| Guitar Hero: World Tour review | 384 días hace | ||
Typing this might take some time, my friends, I think I might have a nasty case of RSI coming on. Though I was once reluctant about playing Guitar Hero, after getting World Tour on Thursday my life has been plunged into a relam of gurning bass faces and the sound of clacking fret buttons. If you ever thought you might take the plunge and try to prove yourself a Guitar Hero, now is most definitely the time; Activision have stepped up to the full-band stand, and they've absolutely nailed it. So, what does World Tour do different? Well, for one thing the set list is brilliant - there's something for everyone in there, whether you fancy belting out some Bon Jovi, or even getting your mosh on with KoRn. As for other innovations, drums, bass and vocals are all new arrivals to the fret pounding family, but they haven't stopped there: the guitars have been treated to a fun new gadget - the neck slider. It's basically a touch sensitive pad that acts as another fretboard, coming into play for stylised solos and some seriously slick licks. It's challenging stuff, as changing between the fret buttons and the slider without dropping a note is pretty tricky, and it's quite hard to control at first. Veterans of the series will certainly appreciate it, as it brings a whole new dynamic to the gameplay. As one might expect, the bass is set out in much the same way as the guitars, which is a shrewd choice - following a different line in the song is enough to set it apart from the guitar without having too many different gameplay dynamics (though you do get to play open notes, which involve you not pressing any buttons and just flicking the strum paddle thingy). The drumkit should seem pretty familiar if you've ever played rockband, as it has the same four tom-pad configuration. However (and this is key), it also has two small cymbal pads on the top: these are a great touch, making the drumming feel like a much more realistic experience and demanding that little extra bit of co-ordination (there were some people seriously struggling at the launch party, oh how we laughed). What's really impressive about the formulation of GHWT is the way in which the vocals are done - they give you an amazingly accurate depiction of what notes you're hitting, and which ones you should actually be singing. I ended up singing a song I didn't know when first playing it, but managed to work out the tune based on what pitch it was trying ot give me. It's seriously impressive, and is more fun than I can even describe. That's the real appeal of Guitar Hero - though people that actually play the guitar might be fond of sneering at it (something I was once guilty of myself), there's just something fun about rocking out and having an influence on how well the song actually goes. Even if you are just prancing around with a hunk of plastic in your hands, playing World Tour with a few friends as a band is a fantastically fun experience: I kept finding myself getting the same buzz that I get playing in my real band (real rocker, me), and to be able to bring that kind of excitement to anyone that fancies a go is a real achievement. Check us rocking out in the latest Gamerzine TV if you don't believe us. All hail World Tour! | |||
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